Summary: Spatial Design Principles, Accesability, Vision OS Guidelines
Going from 2D to Spatial Design, there are more than a few considerations to take into account. I think
Vision OS did a lot of the hard work for us, already applying constraints and best practices for this
enviroment, but nevertheless, using these principles and testing ideas requires a new workflow and mindset.
Using Figma, Reality Composer Pro and Vision OS Simulator in Xcode beta seems like a great workflow to prototype
ideas and test them. My first take for this project was to lay down benefits, disadvantages and opportunities
there are in the market for this tech.
Summary: Inmersive experiences, seamless interactions, trust increase
In order to define the scope of the project, I used the Jobs To Be Done framework
and laydown the main features, actions and goals a company like Airbnb could have. Since the goal of the project
was exploratory I didn't went to deep into this stage, just enough to have a basic understanding of
the app's requirements.
I wanted to take advantages of Spatial Design but introduce it in a way that feels natural to the usual experience
of navigating Airbnb. Inmersive tours would take a huge protagonism to encourage bookings.
For this project I'm not trying to replicate Airbnb's app, but instead, touch the surface on new opportunities
for engaging experiences that translate into conversion increase, user adoption and customer retention.
This was a great project to get hands dirty on Spatial Design, Prototyping, Vision OS documentation and components, 3D objects and concepts that will pave the way to transition into this new era of UI/UX.